//in Terraria.WorldGen.KillTile before if (!effectOnly && !WorldGen.stopDrops) add
// TileLoader.KillTile(i, j, tile.type, ref fail, ref effectOnly, ref noItem);
public static void KillTile(int i, int j, int type, ref bool fail, ref bool effectOnly, ref bool noItem)
{
ModTile modTile = GetTile(type);
if (modTile != null)
{
modTile.KillTile(i, j, ref fail, ref effectOnly, ref noItem);
}
foreach (GlobalTile globalTile in globalTiles)
{
globalTile.KillTile(i, j, type, ref fail, ref effectOnly, ref noItem);
}
}