//in Terraria.Player.Update after if statements setting showItemIcon call
// TileLoader.MouseOver(Player.tileTargetX, Player.tileTargetY);
public static void MouseOver(int i, int j)
{
int type = Main.tile[i, j].type;
ModTile modTile = GetTile(type);
if (modTile != null)
{
modTile.MouseOver(i, j);
}
foreach (GlobalTile globalTile in globalTiles)
{
globalTile.MouseOver(i, j, type);
}
}