//in Terraria.WorldGen.KillTile before if statement checking num43 call
// TileLoader.DropCritterChance(i, j, tile.type, ref num43, ref num44, ref num45);
public static void DropCritterChance(int i, int j, int type, ref int wormChance, ref int grassHopperChance, ref int jungleGrubChance)
{
ModTile modTile = GetTile(type);
if (modTile != null)
{
modTile.DropCritterChance(i, j, ref wormChance, ref grassHopperChance, ref jungleGrubChance);
}
foreach (GlobalTile globalTile in globalTiles)
{
globalTile.DropCritterChance(i, j, type, ref wormChance, ref grassHopperChance, ref jungleGrubChance);
}
}