//in Terraria.WorldGen.KillTile before if statements checking num49 and num50
// add bool vanillaDrop = TileLoader.Drop(i, j, tile.type);
// add "vanillaDrop && " to beginning of these if statements
public static bool Drop(int i, int j, int type)
{
foreach (var hook in HookDrop)
{
if (!hook(i, j, type))
{
return(false);
}
}
ModTile modTile = GetTile(type);
if (modTile != null)
{
if (!modTile.Drop(i, j))
{
return(false);
}
if (modTile.drop > 0)
{
Item.NewItem(i * 16, j * 16, 16, 16, modTile.drop, 1, false, -1);
}
return(false);
}
return(true);
}