OpenNos.GameObject.Character.GenerateSay C# (CSharp) Method

GenerateSay() public method

public GenerateSay ( string message, int type ) : string
message string
type int
return string
        public string GenerateSay(string message, int type)
        {
            return $"say 1 {CharacterId} {type} {message}";
        }

Usage Example

Example #1
0
        private void CommunicationCallback_CharacterDisconnectedEvent(object sender, EventArgs e)
        {
            //TODO filter for friendlist
            string characterNameWhichHasBeenLoggedIn = (string)sender;

            if (Character != null && !Character.Name.Equals(characterNameWhichHasBeenLoggedIn))
            {
                _client.SendPacket(Character.GenerateSay(String.Format(Language.Instance.GetMessageFromKey("CHARACTER_LOGGED_OUT"), characterNameWhichHasBeenLoggedIn), 10));
            }
        }
All Usage Examples Of OpenNos.GameObject.Character::GenerateSay
Character