private void CommunicationCallback_CharacterDisconnectedEvent(object sender, EventArgs e)
{
//TODO filter for friendlist
string characterNameWhichHasBeenLoggedIn = (string)sender;
if (Character != null && !Character.Name.Equals(characterNameWhichHasBeenLoggedIn))
{
_client.SendPacket(Character.GenerateSay(String.Format(Language.Instance.GetMessageFromKey("CHARACTER_LOGGED_OUT"), characterNameWhichHasBeenLoggedIn), 10));
}
}