public GenerateSay ( string message, int type ) : string | ||
message | string | |
type | int | |
return | string |
public string GenerateSay(string message, int type)
{
return $"say 1 {CharacterId} {type} {message}";
}
private void CommunicationCallback_CharacterDisconnectedEvent(object sender, EventArgs e) { //TODO filter for friendlist string characterNameWhichHasBeenLoggedIn = (string)sender; if (Character != null && !Character.Name.Equals(characterNameWhichHasBeenLoggedIn)) { _client.SendPacket(Character.GenerateSay(String.Format(Language.Instance.GetMessageFromKey("CHARACTER_LOGGED_OUT"), characterNameWhichHasBeenLoggedIn), 10)); } }