OpenNos.GameObject.Character.GenerateEq C# (CSharp) Method

GenerateEq() public method

public GenerateEq ( ) : string
return string
        public string GenerateEq()
        {
            int color = (byte)HairColor;
            WearableInstance head = Inventory?.LoadBySlotAndType<WearableInstance>((byte)EquipmentType.Hat, InventoryType.Wear);

            if (head != null && head.Item.IsColored)
            {
                color = head.Design;
            }
            return $"eq {CharacterId} {(Invisible ? 6 : Undercover ? (byte)AuthorityType.User : (byte)Authority)} {(byte)Gender} {(byte)HairStyle} {color} {(byte)Class} {GenerateEqListForPacket()} {(!InvisibleGm ? GenerateEqRareUpgradeForPacket() : null)}";
        }
Character