public void GenerateDignity(NpcMonster monsterinfo)
{
if (Level < monsterinfo.Level && Dignity < 100 && Level > 20)
{
Dignity += (float)0.5;
if (Dignity == (int)Dignity)
{
Session.SendPacket(GenerateFd());
Session.CurrentMap?.Broadcast(Session, GenerateIn(), ReceiverType.AllExceptMe);
Session.SendPacket(GenerateSay(Language.Instance.GetMessageFromKey("RESTORE_DIGNITY"), 11));
}
}
}