OpenNos.GameObject.Character.GenerateDignity C# (CSharp) Method

GenerateDignity() public method

public GenerateDignity ( NpcMonster monsterinfo ) : void
monsterinfo NpcMonster
return void
        public void GenerateDignity(NpcMonster monsterinfo)
        {
            if (Level < monsterinfo.Level && Dignity < 100 && Level > 20)
            {
                Dignity += (float)0.5;
                if (Dignity == (int)Dignity)
                {
                    Session.SendPacket(GenerateFd());
                    Session.CurrentMap?.Broadcast(Session, GenerateIn(), ReceiverType.AllExceptMe);
                    Session.SendPacket(GenerateSay(Language.Instance.GetMessageFromKey("RESTORE_DIGNITY"), 11));
                }
            }
        }
Character