UnityEngine.TerrainData.GetSupportedLayers C# (CSharp) Method

GetSupportedLayers() private method

private GetSupportedLayers ( int xBase, int yBase, int totalWidth, int totalHeight ) : int[]
xBase int
yBase int
totalWidth int
totalHeight int
return int[]
        public extern int[] GetSupportedLayers(int xBase, int yBase, int totalWidth, int totalHeight);
        /// <summary>