UnityEngine.TerrainData.INTERNAL_CALL_GetInterpolatedNormal C# (CSharp) Method

INTERNAL_CALL_GetInterpolatedNormal() private method

private INTERNAL_CALL_GetInterpolatedNormal ( TerrainData self, float x, float y, Vector3 &value ) : void
self TerrainData
x float
y float
value Vector3
return void
        private static extern void INTERNAL_CALL_GetInterpolatedNormal(TerrainData self, float x, float y, out Vector3 value);
        [MethodImpl(MethodImplOptions.InternalCall)]

Usage Example

コード例 #1
0
        public Vector3 GetInterpolatedNormal(float x, float y)
        {
            Vector3 result;

            TerrainData.INTERNAL_CALL_GetInterpolatedNormal(this, x, y, out result);
            return(result);
        }
All Usage Examples Of UnityEngine.TerrainData::INTERNAL_CALL_GetInterpolatedNormal