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UnityEngine
TerrainData
UpgradeScaledTreePrototype
UnityEngine.TerrainData.UpgradeScaledTreePrototype C# (CSharp) Method
TerrainData Class Documentation
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Open project: CarlosHBC/UnityDecompiled
UpgradeScaledTreePrototype()
private
method
private
UpgradeScaledTreePrototype
( ) :
void
return
void
internal extern void UpgradeScaledTreePrototype();
TerrainData
AddTree
AddUser
GetAdjustedSize
GetAlphamapTexture
GetAlphamaps
GetDetailLayer
GetHeight
GetHeights
GetInterpolatedHeight
GetInterpolatedNormal
GetSteepness
GetSupportedLayers
GetTreeInstance
HasUser
INTERNAL_CALL_GetInterpolatedNormal
INTERNAL_CALL_GetTreeInstance
INTERNAL_CALL_RemoveTrees
INTERNAL_CALL_SetTreeInstance
INTERNAL_get_bounds
INTERNAL_get_heightmapScale
INTERNAL_get_size
INTERNAL_get_wavingGrassTint
INTERNAL_set_size
INTERNAL_set_wavingGrassTint
Internal_Create
Internal_GetMaximumAlphamapResolution
Internal_GetMaximumBaseMapResolution
Internal_GetMaximumDetailPatchCount
Internal_GetMaximumDetailResolutionPerPatch
Internal_GetMaximumResolution
Internal_GetMinimumAlphamapResolution
Internal_GetMinimumBaseMapResolution
Internal_GetMinimumDetailResolutionPerPatch
Internal_SetAlphamaps
Internal_SetDetailLayer
Internal_SetDetailResolution
Internal_SetHeights
Internal_SetHeightsDelayLOD
NeedUpgradeScaledTreePrototypes
RecalculateBasemapIfDirty
RecalculateTreePositions
RefreshPrototypes
RemoveDetailPrototype
RemoveTreePrototype
RemoveTrees
RemoveUser
ResetDirtyDetails
SetAlphamaps
SetBasemapDirty
SetDetailLayer
SetDetailResolution
SetHeights
SetHeightsDelayLOD
SetTreeInstance
TerrainData
UpgradeScaledTreePrototype