UnityEngine.TerrainData.INTERNAL_CALL_RemoveTrees C# (CSharp) Method

INTERNAL_CALL_RemoveTrees() private method

private INTERNAL_CALL_RemoveTrees ( TerrainData self, Vector2 &position, float radius, int prototypeIndex ) : int
self TerrainData
position Vector2
radius float
prototypeIndex int
return int
        private static extern int INTERNAL_CALL_RemoveTrees(TerrainData self, ref Vector2 position, float radius, int prototypeIndex);
        [MethodImpl(MethodImplOptions.InternalCall)]

Usage Example

コード例 #1
0
 internal int RemoveTrees(Vector2 position, float radius, int prototypeIndex)
 {
     return(TerrainData.INTERNAL_CALL_RemoveTrees(this, ref position, radius, prototypeIndex));
 }