public void SetDetailLayer(int xBase, int yBase, int layer, int[,] details) { this.Internal_SetDetailLayer(xBase, yBase, details.GetLength(1), details.GetLength(0), layer, details); }
/// <summary> /// This method allows to load the terrain data (details, heightmaps). /// </summary> public void LoadTerrainData() { if (!IsInitialized) { return; } if (ActiveTerrain == null) { return; } for (int Layer = 0; Layer < Data.detailPrototypes.Length; Layer++) { Data.SetDetailLayer(0, 0, Layer, TerrainDetails[Layer]); } Data.SetHeights(0, 0, TerrainHeights); }