UnityEngine.TerrainData.GetSupportedLayers C# (CSharp) 메소드

GetSupportedLayers() 개인적인 메소드

private GetSupportedLayers ( int xBase, int yBase, int totalWidth, int totalHeight ) : int[]
xBase int
yBase int
totalWidth int
totalHeight int
리턴 int[]
        public extern int[] GetSupportedLayers(int xBase, int yBase, int totalWidth, int totalHeight);
        /// <summary>