Toggle navigation
Hot Examples
KO
EN
RU
DE
FR
ES
PT
IT
JP
ZH
KO
C#
PHP
C#
Java
Go
C++
Python
JS
TS
검색
홈
UnityEngine
TerrainData
TerrainData
UnityEngine.TerrainData.TerrainData C# (CSharp) 메소드
TerrainData 1 문서
파일 보기
프로젝트 열기: CarlosHBC/UnityDecompiled
TerrainData()
공개
메소드
public
TerrainData
( ) :
System
리턴
System
public TerrainData() { this.Internal_Create(this); }
TerrainData
AddTree
AddUser
GetAdjustedSize
GetAlphamapTexture
GetAlphamaps
GetDetailLayer
GetHeight
GetHeights
GetInterpolatedHeight
GetInterpolatedNormal
GetSteepness
GetSupportedLayers
GetTreeInstance
HasUser
INTERNAL_CALL_GetInterpolatedNormal
INTERNAL_CALL_GetTreeInstance
INTERNAL_CALL_RemoveTrees
INTERNAL_CALL_SetTreeInstance
INTERNAL_get_bounds
INTERNAL_get_heightmapScale
INTERNAL_get_size
INTERNAL_get_wavingGrassTint
INTERNAL_set_size
INTERNAL_set_wavingGrassTint
Internal_Create
Internal_GetMaximumAlphamapResolution
Internal_GetMaximumBaseMapResolution
Internal_GetMaximumDetailPatchCount
Internal_GetMaximumDetailResolutionPerPatch
Internal_GetMaximumResolution
Internal_GetMinimumAlphamapResolution
Internal_GetMinimumBaseMapResolution
Internal_GetMinimumDetailResolutionPerPatch
Internal_SetAlphamaps
Internal_SetDetailLayer
Internal_SetDetailResolution
Internal_SetHeights
Internal_SetHeightsDelayLOD
NeedUpgradeScaledTreePrototypes
RecalculateBasemapIfDirty
RecalculateTreePositions
RefreshPrototypes
RemoveDetailPrototype
RemoveTreePrototype
RemoveTrees
RemoveUser
ResetDirtyDetails
SetAlphamaps
SetBasemapDirty
SetDetailLayer
SetDetailResolution
SetHeights
SetHeightsDelayLOD
SetTreeInstance
TerrainData
UpgradeScaledTreePrototype