public static extern void DrawProceduralIndirect(MeshTopology topology, ComputeBuffer bufferWithArgs, [UnityEngine.Internal.DefaultValue("0")] int argsOffset); [MethodImpl(MethodImplOptions.InternalCall)]
public static void DrawProceduralIndirect(MeshTopology topology, ComputeBuffer bufferWithArgs) { int argsOffset = 0; Graphics.DrawProceduralIndirect(topology, bufferWithArgs, argsOffset); }