public static void DrawProceduralIndirect(MeshTopology topology, ComputeBuffer bufferWithArgs) { int argsOffset = 0; DrawProceduralIndirect(topology, bufferWithArgs, argsOffset); }
public static void DrawProceduralIndirect(MeshTopology topology, ComputeBuffer bufferWithArgs) { int argsOffset = 0; Graphics.DrawProceduralIndirect(topology, bufferWithArgs, argsOffset); }