UnityEngine.Graphics.Internal_SetRandomWriteTargetRT C# (CSharp) Method

Internal_SetRandomWriteTargetRT() private method

private Internal_SetRandomWriteTargetRT ( int index, RenderTexture uav ) : void
index int
uav RenderTexture
return void
        private static extern void Internal_SetRandomWriteTargetRT(int index, RenderTexture uav);
        [MethodImpl(MethodImplOptions.InternalCall)]

Usage Example

コード例 #1
0
ファイル: Graphics.cs プロジェクト: qipa/UnityDecompiled-2
 public static void SetRandomWriteTarget(int index, RenderTexture uav)
 {
     Graphics.Internal_SetRandomWriteTargetRT(index, uav);
 }