private static extern void Internal_BlitMultiTap(Texture source, RenderTexture dest, Material mat, Vector2[] offsets); [MethodImpl(MethodImplOptions.InternalCall)]
public static void BlitMultiTap(Texture source, RenderTexture dest, Material mat, params Vector2[] offsets) { Graphics.Internal_BlitMultiTap(source, dest, mat, offsets); }