public static void SetRandomWriteTarget(int index, ComputeBuffer uav, [UnityEngine.Internal.DefaultValue("false")] bool preserveCounterValue)
{
if (uav == null)
{
throw new ArgumentNullException("uav");
}
if (uav.m_Ptr == IntPtr.Zero)
{
throw new ObjectDisposedException("uav");
}
Graphics.Internal_SetRandomWriteTargetBuffer(index, uav, preserveCounterValue);
}