UnityEngine.Graphics.Internal_BlitMaterial C# (CSharp) Method

Internal_BlitMaterial() private method

private Internal_BlitMaterial ( Texture source, RenderTexture dest, Material mat, int pass, bool setRT ) : void
source Texture
dest RenderTexture
mat Material
pass int
setRT bool
return void
        private static extern void Internal_BlitMaterial(Texture source, RenderTexture dest, Material mat, int pass, bool setRT);
        [MethodImpl(MethodImplOptions.InternalCall)]

Usage Example

コード例 #1
0
ファイル: Graphics.cs プロジェクト: qipa/UnityDecompiled-2
 public static void Blit(Texture source, Material mat, [UnityEngine.Internal.DefaultValue("-1")] int pass)
 {
     Graphics.Internal_BlitMaterial(source, null, mat, pass, false);
 }
All Usage Examples Of UnityEngine.Graphics::Internal_BlitMaterial