UnityEngine.Graphics.CopyTexture_Region C# (CSharp) Method

CopyTexture_Region() private method

private CopyTexture_Region ( Texture src, int srcElement, int srcMip, int srcX, int srcY, int srcWidth, int srcHeight, Texture dst, int dstElement, int dstMip, int dstX, int dstY ) : void
src Texture
srcElement int
srcMip int
srcX int
srcY int
srcWidth int
srcHeight int
dst Texture
dstElement int
dstMip int
dstX int
dstY int
return void
        private static extern void CopyTexture_Region(Texture src, int srcElement, int srcMip, int srcX, int srcY, int srcWidth, int srcHeight, Texture dst, int dstElement, int dstMip, int dstX, int dstY);
        [MethodImpl(MethodImplOptions.InternalCall)]

Usage Example

コード例 #1
0
ファイル: Graphics.cs プロジェクト: yiifans/UnityDecompiled
 public static void CopyTexture(Texture src, int srcElement, int srcMip, int srcX, int srcY, int srcWidth, int srcHeight, Texture dst, int dstElement, int dstMip, int dstX, int dstY)
 {
     Graphics.CopyTexture_Region(src, srcElement, srcMip, srcX, srcY, srcWidth, srcHeight, dst, dstElement, dstMip, dstX, dstY);
 }