private static void Internal_DrawMeshNow1(Mesh mesh, Vector3 position, Quaternion rotation, int materialIndex) { INTERNAL_CALL_Internal_DrawMeshNow1(mesh, ref position, ref rotation, materialIndex); }
public static void DrawMeshNow(Mesh mesh, Vector3 position, Quaternion rotation, int materialIndex) { Graphics.Internal_DrawMeshNow1(mesh, position, rotation, materialIndex); }