UnityEngine.Graphics.DrawProceduralIndirect C# (CSharp) Méthode

DrawProceduralIndirect() private méthode

private DrawProceduralIndirect ( MeshTopology topology, ComputeBuffer bufferWithArgs, [ argsOffset ) : void
topology MeshTopology
bufferWithArgs ComputeBuffer
argsOffset [
Résultat void
        public static extern void DrawProceduralIndirect(MeshTopology topology, ComputeBuffer bufferWithArgs, [UnityEngine.Internal.DefaultValue("0")] int argsOffset);
        [MethodImpl(MethodImplOptions.InternalCall)]

Same methods

Graphics::DrawProceduralIndirect ( MeshTopology topology, ComputeBuffer bufferWithArgs ) : void

Usage Example

Exemple #1
0
        public static void DrawProceduralIndirect(MeshTopology topology, ComputeBuffer bufferWithArgs)
        {
            int argsOffset = 0;

            Graphics.DrawProceduralIndirect(topology, bufferWithArgs, argsOffset);
        }