private DrawProceduralIndirect ( MeshTopology topology, |
||
topology | MeshTopology | |
bufferWithArgs | ||
argsOffset | [ | |
Résultat | void |
public static extern void DrawProceduralIndirect(MeshTopology topology, ComputeBuffer bufferWithArgs, [UnityEngine.Internal.DefaultValue("0")] int argsOffset);
[MethodImpl(MethodImplOptions.InternalCall)]
Graphics::DrawProceduralIndirect ( MeshTopology topology, |
public static void DrawProceduralIndirect(MeshTopology topology, ComputeBuffer bufferWithArgs) { int argsOffset = 0; Graphics.DrawProceduralIndirect(topology, bufferWithArgs, argsOffset); }