private static extern void Internal_SetMRTSimple(RenderBuffer[] colorSA, out RenderBuffer depth, int mip, CubemapFace face, int depthSlice); [MethodImpl(MethodImplOptions.InternalCall)]
internal static void SetRenderTargetImpl(RenderBuffer[] colorBuffers, RenderBuffer depthBuffer, int mipLevel, CubemapFace face) { RenderBuffer renderBuffer = depthBuffer; Graphics.Internal_SetMRTSimple(colorBuffers, out renderBuffer, mipLevel, face); }