UnityEngine.CanvasRenderer.CreateUIVertexStreamInternal C# (CSharp) Method

CreateUIVertexStreamInternal() private method

private CreateUIVertexStreamInternal ( object verts, object positions, object colors, object uv0S, object uv1S, object normals, object tangents, object indicies ) : void
verts object
positions object
colors object
uv0S object
uv1S object
normals object
tangents object
indicies object
return void
        private static extern void CreateUIVertexStreamInternal(object verts, object positions, object colors, object uv0S, object uv1S, object normals, object tangents, object indicies);
        /// <summary>

Usage Example

コード例 #1
0
 public static void CreateUIVertexStream(List <UIVertex> verts, List <Vector3> positions, List <Color32> colors, List <Vector4> uv0S, List <Vector4> uv1S, List <Vector4> uv2S, List <Vector4> uv3S, List <Vector3> normals, List <Vector4> tangents, List <int> indices)
 {
     CanvasRenderer.CreateUIVertexStreamInternal(verts, positions, colors, uv0S, uv1S, uv2S, uv3S, normals, tangents, indices);
 }
All Usage Examples Of UnityEngine.CanvasRenderer::CreateUIVertexStreamInternal