UnityEngine.CanvasRenderer.CreateUIVertexStreamInternal C# (CSharp) 메소드

CreateUIVertexStreamInternal() 개인적인 메소드

private CreateUIVertexStreamInternal ( object verts, object positions, object colors, object uv0S, object uv1S, object normals, object tangents, object indicies ) : void
verts object
positions object
colors object
uv0S object
uv1S object
normals object
tangents object
indicies object
리턴 void
        private static extern void CreateUIVertexStreamInternal(object verts, object positions, object colors, object uv0S, object uv1S, object normals, object tangents, object indicies);
        /// <summary>

Usage Example

예제 #1
0
 public static void CreateUIVertexStream(List <UIVertex> verts, List <Vector3> positions, List <Color32> colors, List <Vector4> uv0S, List <Vector4> uv1S, List <Vector4> uv2S, List <Vector4> uv3S, List <Vector3> normals, List <Vector4> tangents, List <int> indices)
 {
     CanvasRenderer.CreateUIVertexStreamInternal(verts, positions, colors, uv0S, uv1S, uv2S, uv3S, normals, tangents, indices);
 }
All Usage Examples Of UnityEngine.CanvasRenderer::CreateUIVertexStreamInternal