UnityEngine.CanvasRenderer.CreateUIVertexStreamInternal C# (CSharp) Метод

CreateUIVertexStreamInternal() приватный Метод

private CreateUIVertexStreamInternal ( object verts, object positions, object colors, object uv0S, object uv1S, object normals, object tangents, object indicies ) : void
verts object
positions object
colors object
uv0S object
uv1S object
normals object
tangents object
indicies object
Результат void
        private static extern void CreateUIVertexStreamInternal(object verts, object positions, object colors, object uv0S, object uv1S, object normals, object tangents, object indicies);
        /// <summary>

Usage Example

Пример #1
0
 public static void CreateUIVertexStream(List <UIVertex> verts, List <Vector3> positions, List <Color32> colors, List <Vector4> uv0S, List <Vector4> uv1S, List <Vector4> uv2S, List <Vector4> uv3S, List <Vector3> normals, List <Vector4> tangents, List <int> indices)
 {
     CanvasRenderer.CreateUIVertexStreamInternal(verts, positions, colors, uv0S, uv1S, uv2S, uv3S, normals, tangents, indices);
 }
All Usage Examples Of UnityEngine.CanvasRenderer::CreateUIVertexStreamInternal