UnityEngine.CanvasRenderer.SplitUIVertexStreamsInternal C# (CSharp) Method

SplitUIVertexStreamsInternal() private method

private SplitUIVertexStreamsInternal ( object verts, object positions, object colors, object uv0S, object uv1S, object normals, object tangents ) : void
verts object
positions object
colors object
uv0S object
uv1S object
normals object
tangents object
return void
        private static extern void SplitUIVertexStreamsInternal(object verts, object positions, object colors, object uv0S, object uv1S, object normals, object tangents);

Usage Example

コード例 #1
0
 public static void SplitUIVertexStreams(List <UIVertex> verts, List <Vector3> positions, List <Color32> colors, List <Vector2> uv0S, List <Vector2> uv1S, List <Vector3> normals, List <Vector4> tangents, List <int> indicies)
 {
     CanvasRenderer.SplitUIVertexStreamsInternal(verts, positions, colors, uv0S, uv1S, normals, tangents);
     CanvasRenderer.SplitIndiciesStreamsInternal(verts, indicies);
 }
All Usage Examples Of UnityEngine.CanvasRenderer::SplitUIVertexStreamsInternal