public static void SplitUIVertexStreams(List <UIVertex> verts, List <Vector3> positions, List <Color32> colors, List <Vector2> uv0S, List <Vector2> uv1S, List <Vector3> normals, List <Vector4> tangents, List <int> indicies)
{
CanvasRenderer.SplitUIVertexStreamsInternal(verts, positions, colors, uv0S, uv1S, normals, tangents);
CanvasRenderer.SplitIndiciesStreamsInternal(verts, indicies);
}