UnityEngine.CanvasRenderer.SplitIndiciesStreamsInternal C# (CSharp) Method

SplitIndiciesStreamsInternal() private method

private SplitIndiciesStreamsInternal ( object verts, object indicies ) : void
verts object
indicies object
return void
        private static extern void SplitIndiciesStreamsInternal(object verts, object indicies);
        public static void SplitUIVertexStreams(List<UIVertex> verts, List<Vector3> positions, List<Color32> colors, List<Vector2> uv0S, List<Vector2> uv1S, List<Vector3> normals, List<Vector4> tangents, List<int> indicies)

Usage Example

コード例 #1
0
 public static void SplitUIVertexStreams(List <UIVertex> verts, List <Vector3> positions, List <Color32> colors, List <Vector2> uv0S, List <Vector2> uv1S, List <Vector3> normals, List <Vector4> tangents, List <int> indicies)
 {
     CanvasRenderer.SplitUIVertexStreamsInternal(verts, positions, colors, uv0S, uv1S, normals, tangents);
     CanvasRenderer.SplitIndiciesStreamsInternal(verts, indicies);
 }