UnityEngine.CanvasRenderer.SetVertices C# (CSharp) Method

SetVertices() private method

private SetVertices ( List vertices ) : void
vertices List
return void
        public void SetVertices(List<UIVertex> vertices)
        {
            this.SetVertices(vertices.ToArray(), vertices.Count);
        }

Same methods

CanvasRenderer::SetVertices ( UIVertex vertices, int size ) : void

Usage Example

コード例 #1
0
 static public int SetVertices(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 2)
         {
             UnityEngine.CanvasRenderer self = (UnityEngine.CanvasRenderer)checkSelf(l);
             System.Collections.Generic.List <UnityEngine.UIVertex> a1;
             checkType(l, 2, out a1);
             self.SetVertices(a1);
             pushValue(l, true);
             return(1);
         }
         else if (argc == 3)
         {
             UnityEngine.CanvasRenderer self = (UnityEngine.CanvasRenderer)checkSelf(l);
             UnityEngine.UIVertex[]     a1;
             checkType(l, 2, out a1);
             System.Int32 a2;
             checkType(l, 3, out a2);
             self.SetVertices(a1, a2);
             pushValue(l, true);
             return(1);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
All Usage Examples Of UnityEngine.CanvasRenderer::SetVertices