UnityEngine.CanvasRenderer.GetMaterial C# (CSharp) Method

GetMaterial() public method

Gets the current Material assigned to the CanvasRenderer.

public GetMaterial ( ) : Material
return Material
        public Material GetMaterial()
        {
            return this.GetMaterial(0);
        }

Same methods

CanvasRenderer::GetMaterial ( int index ) : Material

Usage Example

コード例 #1
0
 static public int GetMaterial(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 1)
         {
             UnityEngine.CanvasRenderer self = (UnityEngine.CanvasRenderer)checkSelf(l);
             var ret = self.GetMaterial();
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         else if (argc == 2)
         {
             UnityEngine.CanvasRenderer self = (UnityEngine.CanvasRenderer)checkSelf(l);
             System.Int32 a1;
             checkType(l, 2, out a1);
             var ret = self.GetMaterial(a1);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
All Usage Examples Of UnityEngine.CanvasRenderer::GetMaterial