static int GetPopMaterial(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.CanvasRenderer obj = (UnityEngine.CanvasRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.CanvasRenderer));
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
UnityEngine.Material o = obj.GetPopMaterial(arg0);
ToLua.Push(L, o);
return(1);
}
catch (Exception e)
{
return(LuaDLL.toluaL_exception(L, e));
}
}