internal static void OnAnimationTriggerServerMessage(NetworkMessage netMsg)
{
netMsg.ReadMessage <AnimationTriggerMessage>(NetworkAnimator.s_AnimationTriggerMessage);
if (LogFilter.logDev)
{
Debug.Log(string.Concat(new object[]
{
"OnAnimationTriggerMessage for netId=",
NetworkAnimator.s_AnimationTriggerMessage.netId,
" conn=",
netMsg.conn
}));
}
GameObject gameObject = NetworkServer.FindLocalObject(NetworkAnimator.s_AnimationTriggerMessage.netId);
if (gameObject == null)
{
return;
}
NetworkAnimator component = gameObject.GetComponent <NetworkAnimator>();
if (component != null)
{
component.HandleAnimTriggerMsg(NetworkAnimator.s_AnimationTriggerMessage.hash);
NetworkServer.SendToReady(gameObject, 42, NetworkAnimator.s_AnimationTriggerMessage);
}
}