internal static void OnAnimationClientMessage(NetworkMessage netMsg)
{
netMsg.ReadMessage<AnimationMessage>(s_AnimationMessage);
GameObject obj2 = ClientScene.FindLocalObject(s_AnimationMessage.netId);
if (obj2 != null)
{
NetworkAnimator component = obj2.GetComponent<NetworkAnimator>();
if (component != null)
{
NetworkReader reader = new NetworkReader(s_AnimationMessage.parameters);
component.HandleAnimMsg(s_AnimationMessage, reader);
}
}
}