UnityEngine.Networking.NetworkAnimator.OnAnimationClientMessage C# (CSharp) Method

OnAnimationClientMessage() static private method

static private OnAnimationClientMessage ( NetworkMessage netMsg ) : void
netMsg NetworkMessage
return void
        internal static void OnAnimationClientMessage(NetworkMessage netMsg)
        {
            netMsg.ReadMessage<AnimationMessage>(s_AnimationMessage);
            GameObject obj2 = ClientScene.FindLocalObject(s_AnimationMessage.netId);
            if (obj2 != null)
            {
                NetworkAnimator component = obj2.GetComponent<NetworkAnimator>();
                if (component != null)
                {
                    NetworkReader reader = new NetworkReader(s_AnimationMessage.parameters);
                    component.HandleAnimMsg(s_AnimationMessage, reader);
                }
            }
        }