UnityEngine.Networking.NetworkAnimator.SetTrigger C# (CSharp) Method

SetTrigger() public method

public SetTrigger ( int hash ) : void
hash int
return void
        public void SetTrigger(int hash)
        {
            AnimationTriggerMessage msg = new AnimationTriggerMessage {
                netId = base.netId,
                hash = hash
            };
            if (base.hasAuthority && base.localPlayerAuthority)
            {
                if (NetworkClient.allClients.Count > 0)
                {
                    NetworkConnection readyConnection = ClientScene.readyConnection;
                    if (readyConnection != null)
                    {
                        readyConnection.Send(0x2a, msg);
                    }
                }
            }
            else if (base.isServer && !base.localPlayerAuthority)
            {
                NetworkServer.SendToReady(base.gameObject, 0x2a, msg);
            }
        }

Same methods

NetworkAnimator::SetTrigger ( string triggerName ) : void