UnityEngine.Networking.NetworkAnimator.FixedUpdate C# (CSharp) Method

FixedUpdate() private method

private FixedUpdate ( ) : void
return void
        private void FixedUpdate()
        {
            if (this.m_ParameterWriter != null)
            {
                int num;
                float num2;
                this.CheckSendRate();
                if (this.CheckAnimStateChanged(out num, out num2))
                {
                    AnimationMessage msg = new AnimationMessage {
                        netId = base.netId,
                        stateHash = num,
                        normalizedTime = num2
                    };
                    this.m_ParameterWriter.SeekZero();
                    this.WriteParameters(this.m_ParameterWriter, false);
                    msg.parameters = this.m_ParameterWriter.ToArray();
                    if (base.hasAuthority || (ClientScene.readyConnection != null))
                    {
                        ClientScene.readyConnection.Send(40, msg);
                    }
                    else if (base.isServer && !base.localPlayerAuthority)
                    {
                        NetworkServer.SendToReady(base.gameObject, 40, msg);
                    }
                }
            }
        }