UnityEngine.Networking.NetworkAnimator.OnAnimationParametersClientMessage C# (CSharp) Method

OnAnimationParametersClientMessage() static private method

static private OnAnimationParametersClientMessage ( NetworkMessage netMsg ) : void
netMsg NetworkMessage
return void
        internal static void OnAnimationParametersClientMessage(NetworkMessage netMsg)
        {
            netMsg.ReadMessage<AnimationParametersMessage>(s_AnimationParametersMessage);
            GameObject obj2 = ClientScene.FindLocalObject(s_AnimationParametersMessage.netId);
            if (obj2 != null)
            {
                NetworkAnimator component = obj2.GetComponent<NetworkAnimator>();
                if (component != null)
                {
                    NetworkReader reader = new NetworkReader(s_AnimationParametersMessage.parameters);
                    component.HandleAnimParamsMsg(s_AnimationParametersMessage, reader);
                }
            }
        }