internal static void OnAnimationParametersClientMessage(NetworkMessage netMsg)
{
netMsg.ReadMessage<AnimationParametersMessage>(s_AnimationParametersMessage);
GameObject obj2 = ClientScene.FindLocalObject(s_AnimationParametersMessage.netId);
if (obj2 != null)
{
NetworkAnimator component = obj2.GetComponent<NetworkAnimator>();
if (component != null)
{
NetworkReader reader = new NetworkReader(s_AnimationParametersMessage.parameters);
component.HandleAnimParamsMsg(s_AnimationParametersMessage, reader);
}
}
}