internal static void OnAnimationServerMessage(NetworkMessage netMsg)
{
netMsg.ReadMessage<AnimationMessage>(s_AnimationMessage);
if (LogFilter.logDev)
{
Debug.Log(string.Concat(new object[] { "OnAnimationMessage for netId=", s_AnimationMessage.netId, " conn=", netMsg.conn }));
}
GameObject contextObj = NetworkServer.FindLocalObject(s_AnimationMessage.netId);
if (contextObj != null)
{
NetworkAnimator component = contextObj.GetComponent<NetworkAnimator>();
if (component != null)
{
NetworkReader reader = new NetworkReader(s_AnimationMessage.parameters);
component.HandleAnimMsg(s_AnimationMessage, reader);
NetworkServer.SendToReady(contextObj, 40, s_AnimationMessage);
}
}
}