internal static void OnAnimationParametersServerMessage(NetworkMessage netMsg)
{
netMsg.ReadMessage<AnimationParametersMessage>(s_AnimationParametersMessage);
if (LogFilter.logDev)
{
Debug.Log(string.Concat(new object[] { "OnAnimationParametersMessage for netId=", s_AnimationParametersMessage.netId, " conn=", netMsg.conn }));
}
GameObject contextObj = NetworkServer.FindLocalObject(s_AnimationParametersMessage.netId);
if (contextObj != null)
{
NetworkAnimator component = contextObj.GetComponent<NetworkAnimator>();
if (component != null)
{
NetworkReader reader = new NetworkReader(s_AnimationParametersMessage.parameters);
component.HandleAnimParamsMsg(s_AnimationParametersMessage, reader);
NetworkServer.SendToReady(contextObj, 0x29, s_AnimationParametersMessage);
}
}
}