UnityEngine.Networking.NetworkAnimator.OnAnimationParametersServerMessage C# (CSharp) Method

OnAnimationParametersServerMessage() static private method

static private OnAnimationParametersServerMessage ( NetworkMessage netMsg ) : void
netMsg NetworkMessage
return void
        internal static void OnAnimationParametersServerMessage(NetworkMessage netMsg)
        {
            netMsg.ReadMessage<AnimationParametersMessage>(s_AnimationParametersMessage);
            if (LogFilter.logDev)
            {
                Debug.Log(string.Concat(new object[] { "OnAnimationParametersMessage for netId=", s_AnimationParametersMessage.netId, " conn=", netMsg.conn }));
            }
            GameObject contextObj = NetworkServer.FindLocalObject(s_AnimationParametersMessage.netId);
            if (contextObj != null)
            {
                NetworkAnimator component = contextObj.GetComponent<NetworkAnimator>();
                if (component != null)
                {
                    NetworkReader reader = new NetworkReader(s_AnimationParametersMessage.parameters);
                    component.HandleAnimParamsMsg(s_AnimationParametersMessage, reader);
                    NetworkServer.SendToReady(contextObj, 0x29, s_AnimationParametersMessage);
                }
            }
        }