internal static void OnAnimationTriggerServerMessage(NetworkMessage netMsg)
{
netMsg.ReadMessage<AnimationTriggerMessage>(s_AnimationTriggerMessage);
if (LogFilter.logDev)
{
Debug.Log(string.Concat(new object[] { "OnAnimationTriggerMessage for netId=", s_AnimationTriggerMessage.netId, " conn=", netMsg.conn }));
}
GameObject contextObj = NetworkServer.FindLocalObject(s_AnimationTriggerMessage.netId);
if (contextObj != null)
{
NetworkAnimator component = contextObj.GetComponent<NetworkAnimator>();
if (component != null)
{
component.HandleAnimTriggerMsg(s_AnimationTriggerMessage.hash);
NetworkServer.SendToReady(contextObj, 0x2a, s_AnimationTriggerMessage);
}
}
}