UnityEngine.Networking.NetworkAnimator.OnAnimationTriggerServerMessage C# (CSharp) Method

OnAnimationTriggerServerMessage() static private method

static private OnAnimationTriggerServerMessage ( NetworkMessage netMsg ) : void
netMsg NetworkMessage
return void
        internal static void OnAnimationTriggerServerMessage(NetworkMessage netMsg)
        {
            netMsg.ReadMessage<AnimationTriggerMessage>(s_AnimationTriggerMessage);
            if (LogFilter.logDev)
            {
                Debug.Log(string.Concat(new object[] { "OnAnimationTriggerMessage for netId=", s_AnimationTriggerMessage.netId, " conn=", netMsg.conn }));
            }
            GameObject contextObj = NetworkServer.FindLocalObject(s_AnimationTriggerMessage.netId);
            if (contextObj != null)
            {
                NetworkAnimator component = contextObj.GetComponent<NetworkAnimator>();
                if (component != null)
                {
                    component.HandleAnimTriggerMsg(s_AnimationTriggerMessage.hash);
                    NetworkServer.SendToReady(contextObj, 0x2a, s_AnimationTriggerMessage);
                }
            }
        }