UnityEngine.Networking.NetworkAnimator.HandleAnimTriggerMsg C# (CSharp) Method

HandleAnimTriggerMsg() private method

private HandleAnimTriggerMsg ( int hash ) : void
hash int
return void
        internal void HandleAnimTriggerMsg(int hash)
        {
            this.m_Animator.SetTrigger(hash);
        }

Usage Example

Esempio n. 1
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        internal static void OnAnimationTriggerServerMessage(NetworkMessage netMsg)
        {
            netMsg.ReadMessage <AnimationTriggerMessage>(NetworkAnimator.s_AnimationTriggerMessage);
            if (LogFilter.logDev)
            {
                Debug.Log(string.Concat(new object[]
                {
                    "OnAnimationTriggerMessage for netId=",
                    NetworkAnimator.s_AnimationTriggerMessage.netId,
                    " conn=",
                    netMsg.conn
                }));
            }
            GameObject gameObject = NetworkServer.FindLocalObject(NetworkAnimator.s_AnimationTriggerMessage.netId);

            if (gameObject == null)
            {
                return;
            }
            NetworkAnimator component = gameObject.GetComponent <NetworkAnimator>();

            if (component != null)
            {
                component.HandleAnimTriggerMsg(NetworkAnimator.s_AnimationTriggerMessage.hash);
                NetworkServer.SendToReady(gameObject, 42, NetworkAnimator.s_AnimationTriggerMessage);
            }
        }
All Usage Examples Of UnityEngine.Networking.NetworkAnimator::HandleAnimTriggerMsg