UnityEngine.Networking.NetworkAnimator.HandleAnimMsg C# (CSharp) Method

HandleAnimMsg() private method

private HandleAnimMsg ( AnimationMessage msg, NetworkReader reader ) : void
msg UnityEngine.Networking.NetworkSystem.AnimationMessage
reader NetworkReader
return void
        internal void HandleAnimMsg(AnimationMessage msg, NetworkReader reader)
        {
            if (!base.hasAuthority)
            {
                if (msg.stateHash != 0)
                {
                    this.m_Animator.Play(msg.stateHash, 0, msg.normalizedTime);
                }
                this.ReadParameters(reader, false);
            }
        }

Usage Example

Esempio n. 1
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        // ------------------ server message handlers -------------------

        static internal void OnAnimationServerMessage(NetworkMessage netMsg)
        {
            netMsg.ReadMessage(s_AnimationMessage);

            if (LogFilter.logDev)
            {
                Debug.Log("OnAnimationMessage for netId=" + s_AnimationMessage.netId + " conn=" + netMsg.conn);
            }

            GameObject go = NetworkServer.FindLocalObject(s_AnimationMessage.netId);

            if (go == null)
            {
                return;
            }
            NetworkAnimator animSync = go.GetComponent <NetworkAnimator>();

            if (animSync != null)
            {
                NetworkReader reader = new NetworkReader(s_AnimationMessage.parameters);
                animSync.HandleAnimMsg(s_AnimationMessage, reader);

                NetworkServer.SendToReady(go, MsgType.Animation, s_AnimationMessage);
            }
        }
All Usage Examples Of UnityEngine.Networking.NetworkAnimator::HandleAnimMsg