UnityEngine.Networking.NetworkAnimator.CheckSendRate C# (CSharp) Method

CheckSendRate() private method

private CheckSendRate ( ) : void
return void
        private void CheckSendRate()
        {
            if ((this.GetNetworkSendInterval() != 0f) && (this.m_SendTimer < Time.time))
            {
                this.m_SendTimer = Time.time + this.GetNetworkSendInterval();
                AnimationParametersMessage msg = new AnimationParametersMessage {
                    netId = base.netId
                };
                this.m_ParameterWriter.SeekZero();
                this.WriteParameters(this.m_ParameterWriter, true);
                msg.parameters = this.m_ParameterWriter.ToArray();
                if (base.hasAuthority && (ClientScene.readyConnection != null))
                {
                    ClientScene.readyConnection.Send(0x29, msg);
                }
                else if (base.isServer && !base.localPlayerAuthority)
                {
                    NetworkServer.SendToReady(base.gameObject, 0x29, msg);
                }
            }
        }