UnityEngine.Networking.NetworkAnimator.OnAnimationTriggerClientMessage C# (CSharp) Method

OnAnimationTriggerClientMessage() static private method

static private OnAnimationTriggerClientMessage ( NetworkMessage netMsg ) : void
netMsg NetworkMessage
return void
        internal static void OnAnimationTriggerClientMessage(NetworkMessage netMsg)
        {
            netMsg.ReadMessage<AnimationTriggerMessage>(s_AnimationTriggerMessage);
            GameObject obj2 = ClientScene.FindLocalObject(s_AnimationTriggerMessage.netId);
            if (obj2 != null)
            {
                NetworkAnimator component = obj2.GetComponent<NetworkAnimator>();
                if (component != null)
                {
                    component.HandleAnimTriggerMsg(s_AnimationTriggerMessage.hash);
                }
            }
        }