internal static void OnAnimationTriggerClientMessage(NetworkMessage netMsg)
{
netMsg.ReadMessage<AnimationTriggerMessage>(s_AnimationTriggerMessage);
GameObject obj2 = ClientScene.FindLocalObject(s_AnimationTriggerMessage.netId);
if (obj2 != null)
{
NetworkAnimator component = obj2.GetComponent<NetworkAnimator>();
if (component != null)
{
component.HandleAnimTriggerMsg(s_AnimationTriggerMessage.hash);
}
}
}