UnityEngine.Networking.NetworkAnimator.HandleAnimParamsMsg C# (CSharp) Method

HandleAnimParamsMsg() private method

private HandleAnimParamsMsg ( AnimationParametersMessage msg, NetworkReader reader ) : void
msg UnityEngine.Networking.NetworkSystem.AnimationParametersMessage
reader NetworkReader
return void
        internal void HandleAnimParamsMsg(AnimationParametersMessage msg, NetworkReader reader)
        {
            if (!base.hasAuthority)
            {
                this.ReadParameters(reader, true);
            }
        }

Usage Example

Esempio n. 1
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        internal static void OnAnimationParametersClientMessage(NetworkMessage netMsg)
        {
            netMsg.ReadMessage <AnimationParametersMessage>(s_AnimationParametersMessage);
            GameObject obj2 = ClientScene.FindLocalObject(s_AnimationParametersMessage.netId);

            if (obj2 != null)
            {
                NetworkAnimator component = obj2.GetComponent <NetworkAnimator>();
                if (component != null)
                {
                    NetworkReader reader = new NetworkReader(s_AnimationParametersMessage.parameters);
                    component.HandleAnimParamsMsg(s_AnimationParametersMessage, reader);
                }
            }
        }
All Usage Examples Of UnityEngine.Networking.NetworkAnimator::HandleAnimParamsMsg