OpenSim.Region.Framework.Scenes.SceneObjectPart.RemoveScriptEvents C# (CSharp) Method

RemoveScriptEvents() public method

public RemoveScriptEvents ( UUID scriptid ) : void
scriptid UUID
return void
        public void RemoveScriptEvents(UUID scriptid)
        {
            lock (m_scriptEvents)
            {
                if (m_scriptEvents.ContainsKey(scriptid))
                {
                    scriptEvents oldparts = scriptEvents.None;
                    oldparts = (scriptEvents) m_scriptEvents[scriptid];

                    // remove values from aggregated script events
                    AggregateScriptEvents &= ~oldparts;
                    m_scriptEvents.Remove(scriptid);
                    aggregateScriptEvents();
                }
            }
        }

Usage Example

コード例 #1
0
        private InventoryItemBase CreateAgentInventoryItemFromTask(UUID destAgent, SceneObjectPart part, UUID itemId)
        {
            TaskInventoryItem taskItem = part.Inventory.GetInventoryItem(itemId);

            if (null == taskItem)
            {
                m_log.ErrorFormat(
                    "[PRIM INVENTORY]: Tried to retrieve item ID {0} from prim {1}, {2} for creating an avatar"
                        + " inventory item from a prim's inventory item "
                        + " but the required item does not exist in the prim's inventory",
                    itemId, part.Name, part.UUID);

                return null;
            }

            if ((destAgent != taskItem.OwnerID) && ((taskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0))
            {
                return null;
            }

            InventoryItemBase agentItem = new InventoryItemBase();

            agentItem.ID = UUID.Random();
            agentItem.CreatorId = taskItem.CreatorID.ToString();
            agentItem.CreatorData = taskItem.CreatorData;
            agentItem.Owner = destAgent;
            agentItem.AssetID = taskItem.AssetID;
            agentItem.Description = taskItem.Description;
            agentItem.Name = taskItem.Name;
            agentItem.AssetType = taskItem.Type;
            agentItem.InvType = taskItem.InvType;
            agentItem.Flags = taskItem.Flags;

            if ((part.OwnerID != destAgent) && Permissions.PropagatePermissions())
            {
                agentItem.BasePermissions = taskItem.BasePermissions & (taskItem.NextPermissions | (uint)PermissionMask.Move);
                if (taskItem.InvType == (int)InventoryType.Object)
                {
                    uint perms = taskItem.CurrentPermissions;
                    PermissionsUtil.ApplyFoldedPermissions(taskItem.CurrentPermissions, ref perms);
                    agentItem.BasePermissions = perms | (uint)PermissionMask.Move;
                    agentItem.CurrentPermissions = agentItem.BasePermissions;
                }
                else
                {
                    agentItem.CurrentPermissions = agentItem.BasePermissions & taskItem.CurrentPermissions;
                }

                agentItem.Flags |= (uint)InventoryItemFlags.ObjectSlamPerm;
                agentItem.NextPermissions = taskItem.NextPermissions;
                agentItem.EveryOnePermissions = taskItem.EveryonePermissions & (taskItem.NextPermissions | (uint)PermissionMask.Move);
                agentItem.GroupPermissions = taskItem.GroupPermissions & taskItem.NextPermissions;
            }
            else
            {
                agentItem.BasePermissions = taskItem.BasePermissions;
                agentItem.CurrentPermissions = taskItem.CurrentPermissions;
                agentItem.NextPermissions = taskItem.NextPermissions;
                agentItem.EveryOnePermissions = taskItem.EveryonePermissions;
                agentItem.GroupPermissions = taskItem.GroupPermissions;
            }

            if (!Permissions.BypassPermissions())
            {
                if ((taskItem.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
                {
                    if (taskItem.Type == 10)
                    {
                        part.RemoveScriptEvents(itemId);
                        EventManager.TriggerRemoveScript(part.LocalId, itemId);
                    }

                    part.Inventory.RemoveInventoryItem(itemId);
                }
            }

            return agentItem;
        }
All Usage Examples Of OpenSim.Region.Framework.Scenes.SceneObjectPart::RemoveScriptEvents
SceneObjectPart