/// <summary>
/// Send a full update to the client for the given part
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="part"></param>
internal void SendPartFullUpdate(IClientAPI remoteClient, SceneObjectPart part, uint clientFlags)
{
if (m_rootPart.UUID == part.UUID)
{
if (IsAttachment)
{
part.SendFullUpdateToClient(remoteClient, m_rootPart.AttachedPos, clientFlags);
}
else
{
part.SendFullUpdateToClient(remoteClient, AbsolutePosition, clientFlags);
}
}
else
{
part.SendFullUpdateToClient(remoteClient, clientFlags);
}
}