private void CreatePointEntity(Scene scene, UUID uuid, Vector3 groupPos)
{
SceneObjectPart y = new SceneObjectPart();
//Initialize part
y.Name = "Very Small Point";
y.RegionHandle = scene.RegionInfo.RegionHandle;
y.CreationDate = (Int32) (DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
y.OwnerID = UUID.Zero;
y.CreatorID = UUID.Zero;
y.LastOwnerID = UUID.Zero;
y.UUID = uuid;
y.Shape = PrimitiveBaseShape.CreateBox();
y.Scale = new Vector3(0.01f,0.01f,0.01f);
y.LastOwnerID = UUID.Zero;
y.GroupPosition = groupPos;
y.OffsetPosition = new Vector3(0, 0, 0);
y.RotationOffset = new Quaternion(0,0,0,0);
y.Velocity = new Vector3(0, 0, 0);
y.RotationalVelocity = new Vector3(0, 0, 0);
y.AngularVelocity = new Vector3(0, 0, 0);
y.Acceleration = new Vector3(0, 0, 0);
y.Flags = 0;
y.TrimPermissions();
//Initialize group and add part as root part
SceneObjectGroup x = new SceneObjectGroup(y);
x.SetScene(scene);
x.RegionHandle = scene.RegionInfo.RegionHandle;
x.SetScene(scene);
m_Entity = x;
}