OpenSim.Region.Framework.Scenes.SceneObjectPart.TrimPermissions C# (CSharp) Method

TrimPermissions() public method

public TrimPermissions ( ) : void
return void
        public void TrimPermissions()
        {
            _baseMask &= (uint)PermissionMask.All;
            _ownerMask &= (uint)PermissionMask.All;
            _groupMask &= (uint)PermissionMask.All;
            _everyoneMask &= (uint)PermissionMask.All;
            _nextOwnerMask &= (uint)PermissionMask.All;
        }

Usage Example

コード例 #1
1
        private void CreatePointEntity(Scene scene, UUID uuid, Vector3 groupPos)
        {
            SceneObjectPart y = new SceneObjectPart();

            //Initialize part
            y.Name = "Very Small Point";
            y.RegionHandle = scene.RegionInfo.RegionHandle;
            y.CreationDate = (Int32) (DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
            y.OwnerID = UUID.Zero;
            y.CreatorID = UUID.Zero;
            y.LastOwnerID = UUID.Zero;
            y.UUID = uuid;

            y.Shape = PrimitiveBaseShape.CreateBox();
            y.Scale = new Vector3(0.01f,0.01f,0.01f);
            y.LastOwnerID = UUID.Zero;
            y.GroupPosition = groupPos;
            y.OffsetPosition = new Vector3(0, 0, 0);
            y.RotationOffset = new Quaternion(0,0,0,0);
            y.Velocity = new Vector3(0, 0, 0);
            y.RotationalVelocity = new Vector3(0, 0, 0);
            y.AngularVelocity = new Vector3(0, 0, 0);
            y.Acceleration = new Vector3(0, 0, 0);

            y.Flags = 0;
            y.TrimPermissions();

            //Initialize group and add part as root part
            SceneObjectGroup x = new SceneObjectGroup(y);
            x.SetScene(scene);
            x.RegionHandle = scene.RegionInfo.RegionHandle;
            x.SetScene(scene);

            m_Entity = x;
        }
SceneObjectPart